![]() ![]() - Added textile to the Status Bar, Resource Limit window, and Town Hall UI.The icon won't appear above the building. - Livestock has a resource limit for the by product they make (eggs, wool, milk, etc) Note that if a by product isn't created because of the resource limit,.- Cropfields, Fishing, Forester, Hunters, Orchards, and Pastures now have a configurable resource limit.- Textile limit is now available for modders to use.- Nvidia and AMD GPUs in laptops should now be auto selected for use, instead of an Intel Integrated card.- Beta Mods and Mods newer than the currently released version can no longer be uploaded to Steam Workshop.This should make looking at conflicts and uploading to Steam workshop easier. - Sped up mod details dialog for massive mods that have 10000's of files included.- Added safety code to check for invalid and dangling pointers - this should make catching hard to find and rare issues easier.Video DX9/DX11/GL dlls are no longer required for compiling shaders. - Shader compiler is now in it's own DLL.- Data compilation is now in a separate DLL - CompileWin.dll - this can be swapped out for other platforms (consoles, mac, linux, etc).- OpenGL is now supported (but isn't currently being released with the PC version).- Math library can now be compiled without the need for SIMD instructions.- Any mods with custom materials will need to be modified to point to the new shaders and/or use SRSL.- All materials now use custom shading language SRSL instead of HLSL. ![]()
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